#
Erik Dusschooten - Game Developer

About me!

I'm a Game Developer with a full Bachelor of Science degree in Creative Media and Game Technologies. During my studies, I’ve developed a deep level of game development with Unity and C# and specialized myself into creating fun and exciting enemy and friendly AI in games.

I'm always excited and open to learn new programming languages, game engines and other skills. I’ve obviously worked on more than just the game AI. I have quite some experience with Multiplayer networking, player movement, optimization, physics, actions multi-threading (I multi-threaded AI movement with A* pathfinding using the Unity Jobs system for the game Bulletrunner. This game is also released on Steam and other platforms), and other general game aspects.

Currently I'm working on my own personal project game (Battle of the Bookworms), the goal for this project is to create every aspect of the game in a new game engine, to push myself further. To achieve this I've been working with Godot Engine and on creating all the Game Art & Animations, Game Music & Audio, Game Design and of course the programming by myself!

#
Erik Dusschooten - Game Developer

Overview of my skillset for Game Development.

In the list below, you can find a list of my experiences with certain Game Development technologies. Please keep in mind that I likely forgot to list some experiences, if you have any questions, feel free to reach out to me! And lastly, keep in mind that even if I might not have the experience you're looking for, I learn very quickly and I love learning new things. So hit me up either way! I love a challenge.

  • A lot of experience with working with Unity 2D & 3D. (4+ years high level + 4 years starter level).
    • Experience with Unity Relay.
    • Experience with Unity Multiplayer.
    • Experience with Unity Parrelsync.
    • Experience with Unity Animation Events.
    • Experience with Unity Particle System.
    • Experience with Unity NavMesh & Pathfinding.
    • Experience with Unity UI.
    • Experience with creating builds within Unity.
    • Experience with Unity Scripable Objects.
    • Experience with Unity Jobs System (Multithreading).
    • Experience with using the Unity Assets store.
    • Experience with using the Unity Input system.
    • Experience with using the Unity AI.
    • Experience with using Database connections with Unity.
  • A lot of experience with working with C# Object Oriented. (5+ years high level + 4 years starter level).
    • Experience with Interfaces.
    • Experience with Enums.
    • Experience with Interfaces.
    • Experience with IEnumerables.
  • Eperience with Godot Engine 2D (1+ years high level)
    • Experience with creating builds within Godot.
    • Experience with Godot mobile development.
    • Experience with Godot Input system.
    • Experience with Godot UI.
    • Experience with Godot Audio Busses.
    • Experience with Godot C#.
    • Experience with Godot AI
    • Experience with Google AdMob in Godot.
  • Experience with Unreal Engine 5 (less than 1 year)
    • Experience with Unreal Blueprints.
    • Experience with Unreal Mod development (Ark Dev Kit).
    • Experience with Curseforge Mod Export within Unreal.
  • Experience with HTML/CSS/PHP/Javascript
    • Experience with creating this website.
    • Experience using PHP for database connections.