About me!
I'm a Game Developer with a full Bachelor of Science degree in Creative Media and Game Technologies. During my studies, I’ve developed a deep level of game development with Unity and C# and specialized myself into creating fun and exciting enemy and friendly AI in games.
I'm always excited and open to learn new programming languages, game engines and other skills. I’ve obviously worked on more than just the game AI. I have quite some experience with Multiplayer networking, player movement, optimization, physics, actions multi-threading (I multi-threaded AI movement with A* pathfinding using the Unity Jobs system for the game Bulletrunner. This game is also released on Steam and other platforms), and other general game aspects.
Currently I'm working on my own personal project game (Battle of the Bookworms), the goal for this project is to create every aspect of the game in a new game engine, to push myself further. To achieve this I've been working with Godot Engine and on creating all the Game Art & Animations, Game Music & Audio, Game Design and of course the programming by myself!