My Projects

On this page you can find an overview of some of my Game Development projects! Every project page will have some information about the project and download links when available.

If you have any questions or want to reach out about a project, feel free to do so by contacting me!

Every game that has a playable build is also uploaded on my Itch.Io page. If you're looking for playable games, that's the place to look!

What's Next?

On this page you should be able to find which game is currently in development. It should be the top one! It's possible that the current game that is in development is not listed here due to it being in a very early development stage.

If you want to keep track of my future developments and projects, make sure to follow me on my socials. You can find most of my socials on the contact page.

Currently still in development, closed demo test available.

Battle of the Bookworms

Battle of the Bookworms is a strategy game where you go through the ages to defeat your rivals. Battle of the Bookworms is created as a challenge for myself, The challenge is to create a game where I would create all aspects of the game (Art & Animations, Music, Sound effects, Coding, etc.) by myself and make use of a new engine (Godot Engine) that I did not previously use before. All Units in the game will have unique powers & abilities to make sure the player has to strategize and to make sure the game stays fun and exciting. Battle of the Bookworms will contain many different types of enemies/NPCs/Game Ai. This means that every match should feel different! Every enemy you face will have a unique strategy. Want to test out the game? Click the button below, your password is: "Early-Test".

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Playable build available. No Current plans to develop further.

Hecaera: Awakened

Hecaera Awakened is a souls-like fantasy story game where you play as Hecaera, this game is designed to be played in a Co-op/Multiplayer setting. Meaning that future phases of this boss will not be able to be played alone. Due to the boss being designed for Multiplayer, the boss will indicate most attacks it does with ground indicators. Letting everyone in the encounter adapt to the boss with less issues.

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